Naval Lab |
Iron
The first category of armor, iron is relatively heavy for the protection it provides. Iron is the first category of armor unlocked in Battle Pirates, and is described as "a light-weight metal", and it is added that it "protects against artillery blasts".
Level | Armor Points | Weight |
---|---|---|
I | 15 | 10 tons |
II | 30 | 20 tons |
III | 60 | 40 tons |
IV | 120 | 80 tons |
Steel
The second category of armor, steel is lighter than its predecessor iron, but heavier than its successor, titanium. Steel is described as "an iron and carbon alloy", and "both strong and lightweight".
Level | Armor Points | Weight |
---|---|---|
I | 50 | 20 tons |
II | 110 | 44 tons |
III | 242 | 97 tons |
IV | 532 | 213 tons |
Titanium
The third category of armor, titanium is lighter than its predecessor steel, but heavier than its successor, depleted uranium. It is added that "titanium's corrosion resistance makes it an ideal material for hull armor".
Level | Armor Points | Weight |
---|---|---|
I | 105 | 30 tons |
II | 231 | 66 tons |
III | 508 | 145 tons |
IV | 1,118 | 319 tons |
Depleted Uranium
The fourth and final category of armor, depleted uranium has the highest ratio of armor points to weight. Depleted uranium is described as "semi-radioactive and heavy", and is "the ultimate armor for your ship".
Level | Armor Points | Weight |
---|---|---|
I | 203 | 45 tons |
II | 446 | 99 tons |
III | 980 | 218 tons |
IV | 2,156 | 479 tons |
D1 Zynthonite Armor
This armor was given to players that collected set amounts of resources during the Revenge Raid III - Hull Heist event and may not be available to be obtained again.
Type | D1-M | D1-X | D1-C |
Armor Points | 300 | 450 | 600 |
Weight | 67 Tons | 100 Tons | 133 Tons |
Defense Bonus | Missile +10% | Explosive +10% | Ballistic +10% |
'A'rmor | Oil | Metal | Energy | Zynthium | Time | Requirements |
Iron I | - | - | - | - | - | - |
Iron II | 1,688 | 1,875 | 1,688 | 3,750 | 5min | Naval Lab Level 1 |
Iron III | 4,219 | 4,688 | 4,219 | 9,375 | 56min | Naval Lab Level 2 |
Iron IV | 10,547 | 11,719 | 10,547 | 23,438 | 2hr 22min | Naval Lab Level 3 |
Steel I | 12,656 | 14,063 | 12,656 | 28,125 | 4hr 44min | Naval Lab Level 3 |
Steel II | 25,313 | 28,125 | 25,313 | 56,250 | 6hr 46min | Naval Lab Level 4 |
Steel III | 50,625 | 56,250 | 50,625 | 112,500 | 9hr 41min | Naval Lab Level 5 |
Steel IV | 101,250 | 112,500 | 101,250 | 225,000 | 13hr 50min | Naval Lab Level 6 |
Titanium I | 121,500 | 135,000 | 121,500 | 270,000 | 19hr 45min | Naval Lab Level 5 |
Titanium II | 243,000 | 270,000 | 243,000 | 540,000 | 1d 4hr 14min | Naval Lab Level 6 |
Titanium III | 486,000 | 540,000 | 486,000 | 1,080,000 | 1d 16hr 20min | Naval Lab Level 7 |
Titanium IV | 972,000 | 1,080,000 | 972,000 | 2,160,000 | 2d 9hr 37min | Naval Lab Level 8 |
Uranium I | 1,166,400 | 1,296,000 | 1,166,400 | 2,592,000 | 3d 10hr 19min | Naval Lab Level 7 |
Uranium II | 2,332,800 | 2,592,000 | 2,332,800 | 5,184,000 | 4d 21hr 36min | Naval Lab Level 8 |
Uranium III | 4,665,600 | 5,184,000 | 4,665,600 | 10,368,000 | 7d 0hr 0min | Naval Lab Level 9 |
Uranium IV | 9,331,200 | 10,368,000 | 9,331,200 | 20,736,000 | 10d 0hr 0 min | Naval Lab Level 10 |
Base Invaders III armors
The
four armors who could be won during Base Invaders 3. The first armor
was actually the same as a higher level quota during Revenge Raid 3.
Type |
D1-C
|
D2-V
|
D3-E
|
D4-M
|
Armor Points |
600
|
750
|
1,250
|
1,750
|
Weight |
133 Tons
|
167 Tons
|
278 tons
|
389 tons
|
Bonus |
Ballistic Defense +10%
|
Combat Speed +5%
|
Evade +7%
|
Missile Defense +10%
|
Intelligence Lab Level
required
|
Lvl1
|
Lvl5
|
lvl 6
|
lvl 9
|
Oil build cost |
450000
|
366667
|
600000
|
1395000
|
Metal build cost |
600000
|
733333
|
1200000
|
2790000
|
Energy build cost |
600000
|
550000
|
900000
|
2092000
|
Zynthium build cost |
900000
|
1100000
|
1800000
|
4185000
|
Time |
4hrs51mins
|
6hrs
|
9hrs36mins
|
1day8hrs24mins
|
Base Invaders IV armors
The
four armors who could be won during Base Invaders 4. The first armor
was actually the same as a higher level quota during Revenge Raid 3.
Type |
D1-X
|
D2-S
|
D3-T
|
D4-C
|
Armor Points |
450
|
750
|
1250
|
1750
|
Weight |
100 tons
|
167 tons
|
278 tons
|
389 tons
|
Defense Bonus |
Explosive +10%
|
Detection range -5
|
Turn sped +14%
|
Ballistic +10%
|
Oil build cost |
270,000
|
? | ? | ? |
Metal build cost |
360,000
|
? | ? | ? |
Energy build cost |
360,000
|
? | ? | ? |
Zynithium build cost |
540,000
|
? | ? | ? |
Base Invaders V armors
The
first armor was actually the same as quota during 1 during Base
Invaders 4.
Type |
D1-X
|
D2-E
|
D3-N
|
D4-X
|
Armor Points |
450
|
750
|
1250
|
1750
|
Weight |
100 tons
|
167 tons
|
278 tons
|
389 tons
|
Defense Bonus |
Explosive
+10%
|
Evade
+7%
|
Map speed
+10%
|
Explosive
+10%
|
Oil build cost |
270,000
|
? | ? | ? |
Metal build cost |
360,000
|
? | ? | ? |
Energy build cost |
360,000
|
? | ? | ? |
Zynithium build cost |
540,000
|
? | ? | ? |
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