Gunboat
The Gunboat hull is the default hull, and is unlocked when the game is first joined. It is described as a "small motorboat". best use as a scout boat because of its speed. Also this ship can be repaired instantly. It is also commonly used as a lead ship with predator submarines.
Weapon Slots | 1 |
---|---|
Armor Slots | 1 |
Special Slots | 0 |
Armor Points | 10 |
Max Weight | 31 tons |
Cargo | 656 Tons |
Evade Bonus | 33% |
Combat Speed | 22 |
Turn Speed | 60 |
Map Speed | 50 mph |
Underwater Weapons | Yes |
Refit-able | No |
Research | |
Requirements | n.a. |
Time | n.a. |
Oil | n.a. |
Metal | n.a. |
Energy | n.a. |
Zynthium | n.a. |
Build | |
Base Time | 30s |
Oil | 365 |
Metal | 159 |
Energy | 122 |
Zynthium | 99 |
Skirmisher
The Skirmisher hull is the first hull a player may unlock, and is described as a "lightly armored hovercraft". The Skirmisher is featured on the loading screen for Battle Pirates. Best used as an "armored' scout boat.
Skirmishers are a good early on replacement for the Gunboat, able to use much heavier weapons and armor. They are used mostly up until players have researched the Longship, (and switched to using only using Long ships thereafter). They do, however make good scouts, resource thieves and probe ships alongside Gunboats, even at much higher player levels.
They can also be used as flagships for fleets composed of much larger ships, masking the true intent of a fleet, baiting players into attacking the fleet looking for an easy kill.
Weapon Slots | 1 |
---|---|
Armor Slots | 1 |
Special Slots | 0 |
Armor Points | 27 |
Max Weight | 82 Tons |
Cargo | 1,968 Tons |
Evade bonus | 25% |
Combat Speed | 20 |
Turn Speed | 48 |
Map Speed | 43 mph |
Underwater Weapons | Yes |
Refit-able | No |
Research | |
Requirements | Naval Lab 1 |
Time | 6m |
Oil | 7,693 |
Metal | 6,154 |
Energy | 5,770 |
Zynthium | 6,923 |
Build | |
Time | 2m 00s |
Oil | 1,399 |
Metal | 839 |
Energy | 699 |
Zynthium | 525 |
Longship
The Long ship hull is the second hull a player may unlock, and is described as a "highly mechanized frigate". The Long ship is the first hull to have more than one Weapon Slot and one Armor Slot. Best used to destroy weak scout boats and are also known to be used by high end players as submarine hunters. Attach torpedo's and a Sonar pod special to these and they become a hazard to pvp scout fleets. Also great for their fast to instant repair times.
Weapon Slots | 2 |
---|---|
Armor Slots | 2 |
Special Slots | 1 |
Armor Points | 72 |
Max Weight | 216 tons |
Cargo | 7,871 tons |
Evade Bonus | 20% |
Combat Speed | 16 |
Turn Speed | 36 |
Map Speed | 37 mph |
Underwater Weapons | Yes |
Refit-able | No |
Research | |
Requirements | Naval Lab 2 |
Time | 33m |
Oil | 40,602 |
Metal | 32,482 |
Energy | 30,451 |
Zynthium | 36,542 |
Build | |
Time | 50m 00s |
Oil | 7,382 |
Metal | 4,429 |
Energy | 3,691 |
Zynthium | 2,768 |
Marauder
The Marauder hull is the third hull a player may unlock, and is described as a "heavily armored hovercraft". The Marauder's shape appears to be heavily based upon the Longship's, with the addition of 2 fins on each side. This hull is best to attack important locations that are averagly armed.
This is the second ship hull that has a Special Item slot and the last ship to receive an Evade bonus.
Weapon Slots | 3 |
---|---|
Armor Slots | 2 |
Special Slots | 1 |
Armor Points | 190 |
Max Weight | 570 tons |
Cargo | 31,482 tons |
Evade Bonus | 10% |
Combat Speed | 14 |
Turn Speed | 21 |
Map Speed | 32 mph |
Underwater Weapon | No |
Refit-able | No |
Research | |
Requirements | Nav Lab 4 |
Time | 5h 37m |
Oil | 214,301 |
Metal | 171,441 |
Energy | 160,726 |
Zynthium | 192,871 |
Build | |
Time | 2h 30m 00s |
Oil | 38,964 |
Metal | 23,378 |
Energy | 19,482 |
Zynthium | 14,611 |
Predator Submarine
Lightweight hull that can submerge itself underwater for a period of time. Great for sneak fleet attacks. This ship is refit-able, can only be equipped with the Havok Torpedoes and can fire both surfaced and submerged. While the sub is submerged it is invulnerable to ship weapons and invisible when far enough away. By carefully controlling a sub it is possible to defeat much stronger fleets. The Predator Submarine is a good counter to any ship with weapons that have a minimum range bigger than that of the havok torpedoes. The sub disappears, by the time it reappears its within the minimum range of the ship. The Predator Submarine cannot be a fleet flagship, so you cannot make fleets consisting purely of Predator Submarines.
Weapon Slots | 2 |
Armor Slots | 1 |
Armor Points | 80 |
Special Slots | 1 |
Max Weight | 400 Tons |
Cargo | 2500 Tons |
Evade Bonus | 0% |
Combat Speed | 12 |
Turn Speed | 25 |
Map Speed | 27 |
Underwater Weapon | Yes |
Refit-able | Yes |
---|---|
Research | |
Requirements | Naval Lab 5 |
Time | 14h 03m |
Oil | 642,903 |
Metal | 514,323 |
Energy | 411,458 |
Zynthium | 822,916 |
Build | |
Time | + 5h 00m |
Oil | 205,652 |
Metal | 123,391 |
Energy | 120,826 |
Zynthium | 77,120 |
Stalker Submarine
Similar to the Predator Submarine the Stalker Submarine is a larger submarine hull with space for surface and underwater weapons as well as having more special, weapon and armor slots. This hull will also be invisible to enemy during battle until the hull has come to the surface.
Weapon Slots | 4 (2 Surface, 2 Underwater) |
---|---|
Armor Slots | 2 |
Armor Points | 250 |
Special Slots | 2 |
Max Weight | 2,200 Tons |
Cargo | 10,000 Tons |
Evade Bonus | % |
Combat Speed | 9 |
Turn Speed | 15 |
Map Speed | 20 mph |
Underwater Weapon | Yes |
Refit-able | Yes |
Research | |
Requirements | Level 9 Naval Lab, Battle Barge |
Time | 8d 2h 26m |
Oil | 6,505,487 |
Metal | 5,204,389 |
Energy | 4,879,115 |
Zynthium | 5,854,938 |
Build | |
Time | ? |
Oil | ? |
Metal | ? |
Energy | ? |
Zynthium | ? |
Battle Barge
The Battle Barge hull is described as a "gigantic barge". Good for attacking heavily armored places. It is the second ship you are able to "refit", allowing you to upgrade the weapons and special slots as you upgrade them in the naval and weapons labs.
Weapon Slots | 4 |
---|---|
Armor Slots | 2 |
Special Slots | 2 |
Armor Points | 466 |
Max Weight | 1,397 tons |
Cargo | 113,335 tons |
Evade Bonus | -20% |
Combat Speed | 12 |
Turn Speed | 15 |
Map Speed | 27 mph |
Underwater Weapon | No |
Refit-able | Yes |
Research | |
Requirements | Level 6 Naval Lab |
Time | 1d 04h 07m |
Oil | 996,753 |
Metal | 797,402 |
Energy | 747,565 |
Zynthium | 897,078 |
Build | |
Time | 7h 30m 00s |
Oil | 181,228 |
Metal | 108,737 |
Energy | 90,614 |
Zynthium | 67,960 |
Leviathan
The Leviathan hull is described as a "battleship". The Leviathan appears to be to the Battle Barge as the Marauder is to the Long ship. Great to attack important places that are heavily armed. It is the third ship you are able to "refit", allowing you to upgrade the weapons and special slots as you upgrade them in the naval and weapons labs.
Weapon Slots | 5 |
---|---|
Armor Slots | 3 |
Special Slots | 2 |
Armor Points | 1,074 |
Max Weight | 3,222 tons |
Cargo | 374,006 tons |
Evade Bonus | -40% |
Combat Speed | 10 |
Turn Speed | 10 |
Map Speed | 23 mph |
Underwater Weapon | No |
Refit-able | Yes |
Research | |
Requirements | Level 8 Naval Lab, Battle Barge |
Time | 5d 20h 37m |
Oil | 4,176,421 |
Metal | 3,341,137 |
Energy | 3,135,316 |
Zynthium | 3,758,779 |
Build | |
Time | 15h 00m 00s |
Oil | 759,349 |
Metal | 455,610 |
Energy | 379,675 |
Zynthium | 284,756 |
Sea Wolf
The Sea wolf is a agile ship and has quite a high combat and turn speed similar to the marauder. It is described as a fast and agile destroyer and has 5 weapon slots and 3 special slots. However it only has 1 armor slot so try to keep it out the range of enemy fire. It is best equipped with a lot of mortars as it can stay out of range of enemy ships with its speed and then rain mortars on them, but are a poor choice to use against player bases due to the lack of armor.
Weapon Slots | 5 |
---|---|
Armor Slots | 1 |
Special Slots | 3 |
Armor Points | 550 |
Max Weight | 2,300 |
Cargo | 195,000 |
Evade Bonus | 0 |
Combat Speed | 14 |
Turn Speed | 20 |
Map Speed | 30 mph |
Underwater Weapon | No |
Refit-able | Yes |
Research | |
Requirements | Level 9 Naval Lab, Battle Barge |
Time | 8d 18h 56m |
Oil | 9,594,896 |
Metal | 7,675,917 |
Energy | 7,196,172 |
Zynthium | 8,635,406 |
Build | |
Time | |
Oil | |
Metal | |
Energy | |
Zynthium |
Floating Fortress
The Floating Fortress hull is described as "the largest ship on the high seas". Being the most capable hull, each Floating Fortress hull takes over a week to build. On the Kixeye Forums, the Floating Fortress is often used as a running gag, used to represent 'instant death'. Best used for mining, Floating Fortresses can hold massive amounts of resources and are easily defensible. The engine special attachment is very good with this as it is the slowest hull in the game.This is the most common ship used in player base attacks for higher levels.
Floating Fortress Stats
Weapon Slots | 6 |
---|---|
Armor Slots | 3 |
Armor Points | 2,317 |
Special Slots | 2 |
Max Weight | 6,951 tons |
Cargo | 1,122,018 |
Evade Bonus | -50% |
Combat Speed | 8 |
Turn Speed | 6 |
Map Speed | 20 mph |
Underwater Weapon | No |
Refit-able | Yes |
Research | |
Requirements | Level 10 Navy Lab, Battle Barge, Leviathan |
Time | 11d 17h 15m |
Oil | 15,608,090 |
Metal | 12,486,472 |
Energy | 11,706,086 |
Zynthium | 14,047,281 |
Build | |
Time | Hull: 1d 1h 30m |
Oil | 2,838,554 |
Metal | 1,703,276 |
Energy | 1,419,492 |
Zynthium | 1,064,691 |
Hammerhead
An Aggressive hull with enhanced attack capabilities. The strongest ship compared to any other. Recommended for attacking maximized guarded fleets. . On January 12, the Hammerhead hull became available for everyone. The winners of the Revenge Raids, keep the unique hulls with the tiger-strips. The other players will get the Hull without the colorings.
Hammerhead Stats
Weapon Slots | 6 |
---|---|
Armor Slots | 3 |
Armor Points | 2,400 |
Special Slots | 2 |
Max Weight | 7,500 tons |
Cargo | 1,000,000 |
Evade Bonus | -40% |
Combat Speed | 10 |
Turn Speed | 6 |
Map Speed | 23 mph |
Underwater Weapon | No |
Refit-able | Yes |
Research | |
Requirements | Level 10 Navy Lab, Floating Fortress 1 |
Time | 20d 0h 56m |
Oil | 22,400,000 |
Metal | 17,920,000 |
Energy | 16,800,000 |
Zynthium | 20,160,000 |
Build | |
Time | ? |
Oil | ? |
Metal | ? |
Energy | ? |
Zynthium | ? |
Draconian Event Reward Hulls
These hulls are rewards from events.
Hammerhead
Model A Model B
Rewarded to captains who looted the most resources in his/her sector during the Revenge Raid event. The strongest ship compared to any other. Recommended for attacking maximized guarded fleets. Model A was awarded to sector winners of Revenge Raid I. Model B to sector winners of Revenge Raid II. They are almost identical except for combat, map and turn speed. On January 12, the Hammerhead hull became available for everyone. The winners of the Revenge Raids, keep the unique hulls with the tiger-strips. The other players will get the Hull without the colorings.
Hammerhead Stats | ||
Model | A | B |
Weapons Slots | 6 | 6 |
Armor Slots | 3 | 3 |
Armor Points | 2,400 | 2,000 |
Special Slots | 2 | 2 |
Max Weight | 7,500 | 7,500 |
Cargo | 1,000,000 | 1,000,000 |
Evade Bonus | -40% | -40% |
Combat Speed | 10 | 11 |
Turn Speed | 6 | 10 |
Map Speed | 23 mph | 25 mph |
Underwater Weapon | No | No |
Refit-able | Yes | Yes |
---|---|---|
Research | ||
Requirements | sector winner Revenge Raid I | sector winner Revenge Raid II |
Time | n.a. | n.a. |
Oil | n.a. | n.a. |
Metal | n.a. | n.a. |
Energy | n.a. | n.a. |
Zynthium | n.a. | n.a. |
Build | ||
Time | ? | ? |
Oil | ? | ? |
Metal | ? | ? |
Energy | ? | ? |
Zynthium | ? | ? |
Draconian Battle Cruiser
This hull was rewarded to the top resource collector during Revenge Raid III - Hull Heist event.
Draconian Battle Cruiser Stats
Weapon Slots | 4 |
---|---|
Armor Slots | 3 |
Armor Points | 815 |
Special Slots | 3 |
Max Weight | 2,040 tons |
Cargo | 45,019 |
Evade Bonus | 10% |
Combat Speed | 10 |
Turn Speed | 20 |
Map Speed | 20 mph |
Detection Range | 25 |
Ballistic Defense | + 40% |
Explosive Defense | + 20% |
Missile Defense | + 20% |
Underwater Weapon | Yes |
Refit-able | Yes |
Build | |
Time | 1d |
Oil | 1,562,500 |
Metal | 1,250,000 |
Energy | 1,250,000 |
Zynthium | 3,125,000 |
Draconian Battleship
This hull was given as a reward to the top resource collector during the Revenge Raid IV - Draconian Domination .
Draconian Battleship Stats
Weapon Slots | 6 |
---|---|
Armor Slots | 4 |
Armor Points | 2,100 |
Special Slots | 3 |
Max Weight | 5,265 tons |
Cargo | 157,566 |
Evade Bonus | N/A |
Combat Speed | 9 |
Turn Speed | 15 |
Map Speed | 16 mph |
Detection Range | 0 |
Ballistic Defense | + 20% |
Explosive Defense | + 20% |
Missile Defense | + 20% |
Underwater Weapon | No |
Refit-able | Yes |
Build | |
Time | N/A |
Oil | N/A |
Metal | N/A |
Energy | N/A |
Zynthium | N/A |
Battlecruiser
This
hull was rewarded to the top resource collector during Revenge
Raid III - Hull Heist event.
It was made avai label again for players who traded in 2.5m points
for this hull during Base
Invaders VI
and 2.25m points during Storm Warning.
Weapon Slots
|
4
|
---|---|
Armor Slots
|
3
|
Armor Points
|
815
|
Special Slots
|
3
|
Max Weight
|
3,040 tons
|
Cargo
|
45,019
|
Evade Bonus
|
10%
|
Combat Speed
|
12
|
Turn Speed
|
19
|
Map Speed
|
22
|
Detection Range
|
50
|
Ballistic Defense
|
+ 40%
|
Explosive Defense
|
+ 20%
|
Missile Defense
|
+ 20%
|
Underwater Weapon
|
Yes
|
Refit-able
|
Yes
|
Build
|
|
Time
|
1d
|
Oil
|
1,562,500
|
Metal
|
1,250,000
|
Energy
|
1,250,000
|
Zynthium
|
3,125,000
|
Dreadnought / Dreadnought X
The
Dreadnaught (ingame most called Dread) was rewarded to the top 4
captains per sector who destroyed the most bases/fleets in Base
Invaders I.
The Dreadnought X was the main prize in the Storm
Warning 1
event. It is faster, more agile and has a huge mortar reload bonus.
Downside is a bit reduced armor.
Dreadnought
|
Dreadnought X
|
|
---|---|---|
Weapon Slots
|
8
|
8
|
Armor Slots
|
4
|
4
|
Armor Points
|
5,200
|
4,100
|
Special Slots
|
4
|
4
|
Max Weight
|
13,020 tons
|
13,020 tons
|
Cargo
|
551,480
|
551,483
|
Evade Bonus
|
-20%
|
-20%
|
Combat Speed
|
8 mph
|
9
|
Turn Speed
|
10 mph
|
12
|
Map Speed
|
14 mph
|
18
|
Detection Range
|
0
|
?
|
Ballistic Defense
|
+20%
|
+20%
|
Explosive Defense
|
+20%
|
+20%
|
Missile Defense
|
+20%
|
+20%
|
Underwater Weapon
|
No
|
no
|
Refit-able
|
Yes
|
yes
|
Mortar reload
|
-
|
+65%
|
Spread
|
-
|
-30%
|
Splash
|
-
|
+25%
|
Build
|
||
Time
|
6d 0h 00m
|
5d 9h 31m
|
Oil
|
14,062,500
|
14,062,500
|
Metal
|
11,250,000
|
11,250,000
|
Energy
|
11,250,000
|
11,250,000
|
Zynthium
|
28,125,000
|
28,125,000
|
Sea Scorpion
This
hull was rewarded to sector winners of Base
Invaders II.
On May 25, 2012, a regular version of this hull was made available to
research; however, with reduced armor and speed as well as lacking
the Raid colours. It can be research in the naval lab.
Sea Scorpion Stats
Model
|
A
|
B
|
---|---|---|
Weapon Slots
|
7
|
7
|
Armor Slots
|
1
|
1
|
Armor Points
|
1,000
|
750
|
Special Slots
|
3
|
3
|
Max Weight
|
4,500
|
4,500
|
Cargo
|
400,000
|
395,000
|
Evade Bonus
|
-20%
|
-30%
|
Combat Speed
|
13
|
12
|
Turn Speed
|
17
|
13
|
Map Speed
|
27 mph
|
27 mph
|
Underwater Weapon
|
No
|
No
|
Refit-able
|
Yes
|
Yes
|
Build
|
||
Time
|
1d 18h 12m
|
1d 3h 0m
|
Oil
|
3,500,000
|
3,500,000
|
Metal
|
2,100,000
|
2,100,000
|
Energy
|
1,750,000
|
1,750,000
|
Zynthium
|
2,187,500
|
2,187,500
|
Barracuda
This
hull was rewarded to anyone achieving 22 million points in Base
Invaders 3
and 4.5 million points in Storm
Warning I.
It's the strongest submarine in the game.
Barracuda Stats
Weapon Slots
|
6
|
---|---|
Armor Slots
|
1
|
Armor Points
|
600
|
Special Slots
|
3
|
Max Weight
|
1,970
|
Cargo
|
15,000
|
Evade Bonus
|
-20%
|
Combat Speed
|
14
|
Turn Speed
|
17
|
Map Speed
|
30
|
Underwater Weapon
|
Yes
|
Refit-able
|
Yes
|
Build
|
|
Time
|
2d 16h 48m
|
Oil
|
3,125,000
|
Metal
|
2,500,000
|
Energy
|
2,500,000
|
Zynthium
|
4,687,500
|
===G This
hull, which appeared to be forged from 2 ships (more
specifically KIXEYE's
player rejected new ship designs )
& a highly modified 'oil rig' structure, was rewarded to anyone
achieving 22 million points in Base
Invaders IV.
It's an insanely strong base defending ship. It has a ballistic bonus
range of 39%. Making thud cannon 4 with Hardened Barrels 3 a 92 range
weapon. It is worth to be noted, that the Floating Fortress are no
longer "the largest ship on the high seas", & that the
Draconian's Dreadnought are no longer invincible with the arrival of
this monster .
Goliath Stats
Weapon Slots
|
7
|
---|---|
Armor Slots
|
7
|
Armor Points
|
9001
|
Special Slots
|
4
|
Max Weight
|
14,800
|
Cargo
|
75,000
|
Evade Bonus
|
20%
|
Combat Speed
|
4
|
Turn Speed
|
5
|
Map Speed
|
7
|
Underwater Weapon
|
No
|
Refit-able
|
Yes
|
Build
|
|
Time
|
5d 9h 36m 00s
|
Oil
|
2,750,000
|
Metal
|
2,000,000
|
Energy
|
2,000,000
|
Zynthium
|
2,750,000
|
Strike Cruiser
This
Hull was rewarded to anyone achieving 22 million points in Base
InvadersV.
The experimental ship for Light Cruiser
Weapon Slots
|
6
|
---|---|
Armor Slots
|
4
|
Armor Points
|
1,630
|
Special Slots
|
3
|
Max Weight
|
6,945 tons
|
Cargo
|
882,368
|
Evade Bonus
|
-10%
|
Combat Speed
|
11
|
Turn Speed
|
12
|
Map Speed
|
25 mph
|
Ballistic Defense
|
+20%
|
Explosive Defense
|
+40%
|
Missile Defense
|
+20%
|
Spread
|
-30%
|
Splash
|
+25%
|
Underwater Weapon
|
No
|
Refit-able
|
Yes
|
Build
|
|
Time
|
4 days 1 hr 7 mins
|
Oil
|
7,031,250
|
Metal
|
5,625,000
|
Energy
|
5,625,000
|
Zynthium
|
14,062,500
|
Destroyer
This
Hull was rewarded to anyone trading in 250k points for it in Base
Invaders VI
and Storm
Warning I.
Weapon Slots
|
2
|
---|---|
Armor Slots
|
3
|
Armor Points
|
164
|
Special Slots
|
1
|
Max Weight
|
431 tons
|
Cargo
|
26,932
|
Evade Bonus
|
30%
|
Combat Speed
|
15
|
Turn Speed
|
19
|
Map Speed
|
34 mph
|
Ballistic Defense
|
+20%
|
Explosive Defense
|
+20%
|
Missile Defense
|
+20%
|
Underwater Weapon
|
Yes
|
Refit-able
|
Yes
|
Build
|
|
Time
|
2h 4m 36s
|
Oil
|
28,500
|
Metal
|
15,500
|
Energy
|
15,500
|
Zynthium
|
25,500
|
Light Cruiser
This
Hull was rewarded to anyone trading in 500k points for it in Base
Invaders VI
and 750k points during Storm
Warning I.
Weapon Slots
|
4
|
---|---|
Armor Slots
|
2
|
Armor Points
|
342
|
Special Slots
|
1
|
Max Weight
|
1042
|
Cargo
|
98,642
|
Evade Bonus
|
20%
|
Combat Speed
|
13
|
Turn Speed
|
15
|
Map Speed
|
25
|
Ballistic Defense
|
20%
|
Explosive Defense
|
20%
|
Missile Defense
|
20%
|
Underwater Weapon
|
Yes
|
Refit-able
|
Yes
|
Build
|
|
Time
|
?
|
Oil
|
?
|
Metal
|
?
|
Energy
|
?
|
Zynthium
|
?
|
Interdictor
This Hull was rewarded to anyone trading in 7.5m points for it
in Base
Invaders VI.
The harbringer others, it strikes fear at any submarines in the hands
of an experienced player.
14
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Map Speed
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32 mph
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Ballistic Defense
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+10%
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Explosive Defense
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+10%
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Missile Defense
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+10%
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scope="row"Concussive Defense
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+30%
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Underwater Weapon
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Yes
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Refit-able
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Yes
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Build
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Time
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?
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Oil
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?
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Metal
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?
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Energy
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?
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Zynthium
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?
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Dreadnought X
The
Dreadnought X (DreadX) Hull was rewarded to players trading in 7.5M
points for it in Storm
Warning.
Mercenary Fleets
Mercenary Fleets are gained by your friends on Facebook who also play the game and have chosen to send you a free gift. The option to send free gifts tab can be found at the top left of the game console. You can deploy one Mercenary Fleet every 12 hours and it lasts for 12 hours.
Mercenary Fleets utilize only the technology and hulls you have researched (Three ships of your highest hull* and 2 ships of you second highest*).
Ship Ranks
Each ship rank grants that ship a percent increase of firing rate and turning speed. The amount of experience points needed for a ship to advance from one rank to the next is dependent on the type of ship. Having higher ship ranks gives your fleet a huge boost in damage, fleet experience can be gained by attacking any npc/player forces or bases.
Rank | Fire Rate | Turn Rate |
First Class: | +5% | +5% |
Second Class: | +10% | +10% |
Third Class: | +15% | +15% |
Fourth Class: | +20% | +20% |
Elite Class: | +25% | +25% |
I won the small (lvl 1) draconian destroyer in Storm Warning and need to know what to outfit it with and what to use it against.
ReplyDeleteI RECEIVED THE MISSILE CRUISER IN BATTLE PIRATES AND NOT KNOWING MUCH ABOUT IT AND CANT SEEM TO FIND ANY THING ON IT I WOULD LIKE TO NO HOW TO FIT IT OTHER THAN THE D-55-F MISSILES, SUCH AS SPECIALS, ARMOR, AND ECT. WOULD BE APPRECIATED THANK YOU
ReplyDeleteI use mine for hunting enemy Predators. put sonar & some u'r best torps on them. Or thuds & a harden barrel for base defense. anything works just depends what you want to use them for.
DeleteMY Mc's, I have put mk3 cuts, laser3, sfb3, eng3, drac armour1750 with turn bonus as there speed and turn is pretty poor, need to complete bp's for seige missiles for base attacks
DeleteYou can always use D-53s. But do use missiles. It is the MISSILE Cruiser after all, and gets bonuses to Penetrating weapons. Using anything else with it is a complete waste, seeing as there is invariably some other ship that does it far better and was easier to get.
DeleteI know only one use for a gunboat. but those gunboats are rather pathetic things.
ReplyDeleteMY Mc's, I have put mk3 cuts, laser3, sfb3, eng3, drac armour1750 with turn bonus as there speed and turn is pretty poor, need to complete bp's for seige missiles for base attacks
ReplyDeletehey what are the best weapons for the battlebarge?
ReplyDeleteDepends what you want to do with it. For weekly raids, Thuds with Hardened Barrels and Auto Loader. For FvF, your best missiles, likely Cuts or D-51s, plus either Laser Targeting/Enhanced Warheads and SFB. I'd recommend the Ballistic build since having a good raid fleet should be pretty much top priority. bpoutpost.com has some builds you can try too.
DeleteI won the draconian light cruiser in a FM. It won't let me build it. Thoughts anyone?
ReplyDeletei won the destroyer x in FM It wont let me build
DeleteI just researched Hammerhead and have no idea on what build should i do for it. Could anyone tell me an all rounder build for hammerhead?
ReplyDeleteGreat site! Floating fortress A is not here. Some basic models like from Sea scorpion and hammerhead do not have evade bonus.
ReplyDelete